TRACK & FIELD LEAGUE RULES
2024-25
The following rules will be used at all L.B.A.L. events. This document will be made available by the home team (or event director when there is not a home team) at each event at the scorer’s table to settle all questions pertaining to L.B.A.L.
For all League and Finals meets:
5th grade can compete in
100, 200, 400, 800, mile, 4x100, 4x400
6th – 8th graders can compete in
100, 200, 400, 800, mile, Hurdles, 4x100, 4x400, HJ, LJ, Shot, Discus
ORDER OF TRACK & FIELD EVENTS:
PROPER TRACK and MEET ETIQUETTE:
CLERK OF THE COURSE:
STARTER:
Commands for starter should be as follows:
Finals
Long Jump Girls: 6th 9 feet 7th 10 feet 8th 11 feet
Long Jump Boys 6th 10 feet 7th 11 feet 8th 12 feet
High Jump Girls: 6th 3’3” 7th 3’6” 8th 3’9”
High Jump Boys: 6th 3’6” 7th 3’9” 8th 4’0”
Discus Girls: 6th 25 feet 7th 30 feet 8th 35 feet
Discus Boys: 6th 30 feet 7th 35 feet 8th 40 feet
Shot Put Girls: 6th 10 feet 7th 15 feet 8th 20 feet
6 lbs 6 lbs 6 lbs
Shot Put Boys: 6th 15 feet 7th 20 feet 8th 25 feet
6 lbs 8 lbs 8 lbs
Mile: 5th - 8th Under 12 minutes
Field Events:
Rules for Discus
Warm-ups: Warm-ups shall not be allowed unless supervised by an official or a coach. No further practice throwing shall be allowed once the event has concluded.
Competition: Competitors take their throw from inside a (8 ft 2in) in diameter. The Discus must land within an angle of approximately 40 degrees as chalked by the home meet team. Discus must be thrown with ONE hand only, no TWO handed throws. A 1 kg Discus will be used by ALL competitors.
The Discus thrower must enter and leave the circle from an area of their choice behind the toe line, or a foul is called (Athlete may not enter or leave ring over toe line). Competitors may touch the inside of the circle's rim or stop line during the attempt, but cannot touch the past the front rim area. The thrower cannot touch the ground outside the throwing circle during an attempt, nor can he/she leave the circle until the discus hits the ground. The roll of the discus AFTER the first touch on the ground is NOT measured.
Athlete must pause before athlete starts throw attempt.
An unsuccessful attempt is when any of the below occurs:
Measurement in the discus shall be from the nearest edge of the mark made by the discus where it lands in the sector to the inside edge of the toe board, pull tape taught to the near edge of the mark made by the discus (closest to toe line) and measure. Measurements will be to nearest lesser 1/4" inch or lesser centimeter.
Throwers will receive 2 attempts. The longest throw is measured. The best (longest) throw is used as the "Final Toss.”
Rules for Shot Put
Warm-ups: Warm-ups shall not be allowed unless supervised by an official or a coach. No further practice throwing shall be allowed once the event has concluded.
Competition: Competitors take their throw from inside a 7 feet in diameter circle.The shot put must land within an angle of approximately 30 degrees as chalked by the home meet team. The athlete must rest the shot in between the neck and shoulder and keep it tight to the neck while throwing. At the end of the throw, the thrower must push the throwing arm straight with the thumb pointing down; if the thrower does not push the ball out and throws it like a baseball, the thrower may receive injury.
The shot putter must enter and leave the circle from an area of their choice behind the toe line, or a foul is called (Athlete may not enter or leave ring over toe line). Competitors may touch the inside of the circle's rim or stop line during the attempt, but cannot touch the past the front rim area. The thrower cannot touch the ground outside the throwing circle during an attempt, nor can he/she leave the circle until the shot put hits the ground. The roll of the shot put AFTER the first touch on the ground is NOT measured.
An unsuccessful attempt is when any of the below occurs:
Measurement in the shot put shall be from the nearest edge of the mark made by the shot put where it lands in the sector to the inside edge of the toe board, pull tape taught to the near edge of the mark made by the shot (closest to toe line) and measure. Measurements will be to nearest lesser 1/4" inch or lesser centimeter.
Throwers will receive 2 attempts. The furthest throw will be measured. The best (longest) put is used as the "Final Toss."
Six Pound (6 lb) Shot Put will be used by 6th Grade Boy and all FEMALE athletes.
Eight Pound (8 lb) Shot Put will be used by ALL 7th and 8th Grade Boy Athletes.
Rules for High Jump
Warm-ups: Warm-ups shall not be allowed unless supervised by an official or a coach. No further practice jumps shall be allowed once the event has concluded.
Competition: Opening heights are as follows:
Boys |
Girls |
|
6th |
3’ 6” |
3’ 3” |
7th |
3’ 9” |
3’ 6” |
8th |
4’ 0” |
3’ 9” |
1) Each competitor will be given 2 attempts at a height.
2) Athletes should sign in with their label before they jump.
3) In order to be considered a fair jump – the athlete must jump off of one foot and keep the cross bar in place after landing.
4) Event stewards should ensure that landing pads, crossbar and standards are set/checked after each jump.
5) If an athlete can not clear a height after 2 attempts, they may not progress.
6) An “X” reflects a missed jump.
7) An “O” reflects a cleared jump.
8) The crossbar is raised 3 inches at a time.
9) A winner is determined by the jumper who clears the highest height.
10) In the event of a tie, the winner will be determined as stated below.
Rules for Long Jump
Warm-ups: Warm-ups must take place prior to the start of competition. All jumpers should know their starting distance on the runway BEFORE they jump. A separate measuring tape will be provided by the hosting school. No run-backs will be allowed on the runway. Please make sure you arrive for competition with a label.
Competition:
1) Each competitor will be allowed two jumps.
2) Athletes will give a label to the event steward on their first jump.
3) After jumping, athletes will return to the front of the line for their 2nd and final jump.
4) A jump may not be measured if any part of the athlete’s shoe extends past the white “scratch” bar on the runway.
5) The jump is measured from the closest body part in the sand past the scratch bar to the scratch bar. Measure from jump to scratch bar.
6) If an athlete is not able to make at least one fair jump without scratching, the athlete is disqualified.
7) Event stewards should measure, record, rake the sand between jumpers, then signal for the next jumper.
8) Placings are determined by the longest jumps.
9) In the event of a tie, the winner will be determined as follows:
Track Events:
*For running the 400/800 meter runs, it is up to the Clerk of the Course and the Starter as to the number of races (all 5th;6th;7th;8th or separate races based on number of participants).
Scoring:
1st = 5 POINTS 2nd = 3 POINTS 3rd = 1 POINT
Tie’s & Scoring
***A “HOW-TO” SHEET MUST ACCOMPANY ALL VOLUNTEERS RUNNING THE FIELD EVENTS. You should have a minimum of TWO ADULTS to run each field event.